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Butter Dog
The Littlest Hobos
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Posted - 2007.03.25 21:19:00 -
[1]
Why is raising sec status such a soul destroying chore?
after 2 hours of mind numbing NPCing I am 0.1 higher, I would sooner self-harm than click the F keys again and watch another f****** red cross explode
Bring back the bribable concord agent.... or something.... ANYTHING
PS - yes i know I'm -5 because I was a bad boy, but this is a game, and i need it to be fun pls
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Butter Dog
The Littlest Hobos
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Posted - 2007.03.25 21:24:00 -
[2]
Originally by: Quantium Arklight where are you ratting? i spent a few hours in 0.0 space and went from a -0.2 to a 0.3
right, well i am -5 so think about it... to get to 0.3 would take me about 24 hours non-stop npcing
ITS WORSE THAN DEATH ITSELF ----------
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Butter Dog
The Littlest Hobos
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Posted - 2007.03.26 19:28:00 -
[3]
Originally by: James Duar
Originally by: Butter Dog
PS - yes i know I'm -5 because I was a bad boy, but this is a game, and i need it to be fun pls
Well yes it's a game, but it's a game where you got your fun wrecking other people's stuff. Seems fair.
What about if I was antipirating? Same thing happens.
Sec status is just strange. No real logic or reason... and its just a dull grind getting it back up. Utterly pointless.
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Butter Dog
The Littlest Hobos
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Posted - 2007.03.26 19:32:00 -
[4]
Originally by: Nanobotter Mk2 Grow a set of balls like the people you pk'd did when they went into low sec with pve set ups. Head out to 0.0 where the real rats are put yourself at risk for once and your sec status will move fast. Killing rats in .7 systems where you are all nice and safe like you candy-ass pirates makes for a painful experience.
lol, funny - this is NPCin'g in 0.0
btw, you do know you take a sec status hit for killing pirates, right? That the game doesnt distinguish between right and wrong?
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Butter Dog
The Littlest Hobos
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Posted - 2007.03.27 18:39:00 -
[5]
Originally by: Jex Jast
Now I've started my grind, and it seems I can get up 0.1 per day if I actually let the rest of my life exist. This means I have 76 days left before I can return to being 0.0.
Aside from the whole illogical way sec status works, this is the key point.
People say, 'oh just NPC for 7 hours a day for two weeks and you'll be fine'. WHAT?
I have a life. A job. Friends. A social life.
This is a computer game, not my job or my social life. And I don't particularly wish to spend the next 3 months doing nothing but NPC'ing when I log on because I have done some pirating or anti-pirating.
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Butter Dog
The Littlest Hobos
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Posted - 2007.03.27 20:02:00 -
[6]
Originally by: Lord Dynastron
Quote: And how dare you (and the zillion others that do it) accuse us of getting some sort of pleasure out of "ruining someone's day"? How dare you? We don't do it to irritate others, we do it for the thrill of combat and for the (hopeful) rewards of loot, which generally don't come in that great quantity when you're killing T1 cruisers.
But,, ummm,, you are and you do. I must be missing something obvious. That is like saying.. "I don't shoot the security guard at the bank to hurt him, I do it to get at the money inside the vault."
You seem to be conveniently ignoring the fact that sec status hits applies to killing pirates too.
Anti-pirates often have terrible sec status because the system is so incredibly primitive.
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Butter Dog
The Littlest Hobos
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Posted - 2007.03.28 19:24:00 -
[7]
Originally by: Jane Vladmir I've twice gone through -10.0 to -1.9. Took me about two weeks the second time. Terrible chore. I'll tell you a the easiest way to do it if you're willing to pay for the information. Contact me ingame.
I assume you're talking about the 'kill NPC, change system, kill another NPC' approach.
Thats what I'm doing. Still takes ages, still incredibly boring (though not quite as long). ----------
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Butter Dog
The Littlest Hobos
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Posted - 2007.03.28 19:27:00 -
[8]
Originally by: Dr Slaughter Edited by: Dr Slaughter on 28/03/2007 11:34:20
Originally by: Butter Dog
Originally by: Lord Dynastron
Quote: And how dare you (and the zillion others that do it) accuse us of getting some sort of pleasure out of "ruining someone's day"? How dare you? We don't do it to irritate others, we do it for the thrill of combat and for the (hopeful) rewards of loot, which generally don't come in that great quantity when you're killing T1 cruisers.
But,, ummm,, you are and you do. I must be missing something obvious. That is like saying.. "I don't shoot the security guard at the bank to hurt him, I do it to get at the money inside the vault."
You seem to be conveniently ignoring the fact that sec status hits applies to killing pirates too.
Anti-pirates often have terrible sec status because the system is so incredibly primitive.
Butter, when you went on your holiday.. I'm curious.. did you only anti-pirate? Just curious...
Holiday Blog Day 1: I moved back to my spiritual EVE home, the dead-end lowsec constellation of Sukanan, in Tash-Murkon region. <snip> And so it was. Having settled in, I decided to go hunting. Seaching the belts for prey with a Covert Ops, I found the first target. Eyeing him up for size and position, I knew instinctively this would be a tough and worthy opponent - a 6 week old noob in a mining Catalyst awaited me. <snip> With a 14 man noob mining corp now my faithful and devoted slaves, I knew this was going to be a fruitful vacation...
In Teshkat and Keshirou alone you must have run up quite a sec loss: Sabaco in a Prophecy, Nox Jericho in a Badger and then a Griffin, Eloise Trakand in a Sacrilege, John Serebelum in a Caracal and then his pod , the list goes on and on for several days. I'm wondering if they're all pirates?
It seems to me a days worth of boring effort is very little to pay for all the 'fun' you must have had.
Read my post - I havent stated that I anti-pirated (though I have killed plenty of pirates during my wave of lowsec carnage, along with anything else). I just pointed out that the sec status system is very primitive, and the same penalties apply to anti-pirating as they do pirating.
CCP say players should police lowsec, but unless the pirate is -5 or lower they penalise them with a sec status hit. Good anti-pirates nearly always drop below -5 unless they balance it out with lots of NPCing.
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Butter Dog
The Littlest Hobos
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Posted - 2007.03.29 19:32:00 -
[9]
Edited by: Butter Dog on 29/03/2007 19:31:35
Originally by: Fork Boy
Originally by: Butter Dog What part of 'ITS BORING' dont you understand. this is a computer game, not real life...
It's not "just a game" when your actions have real consequences. To the guy sitting at a computer in another town or country, his ship loss will mean he will have to grind in game for a good while of hours to get those items back.
Therefore you should do the same to pay pennance for your crimes.
If you want "just a game" with no lasting effects then go and play something else, as Eve long term consequences for your actions.
Correct me if I'm wrong but isnt EVE supposed to be player driven? Are there not pirates and anti-pirates? Is it not possible to completely avoid pirates with a little common sense and situational awareness?
If I kill someone, they get killrights - and they can use those killrights in conjuction with a search agent any time they like. If I pirate, the anti-pirates will hunt me and I'll be marked -10 by various organisations who disapprove.
On the other hand, me shooting some imaginary red crosses for 100 hours doesnt do or change anything, apart from delivering me some boredom and ISK.
There needs to be mechanisms in place which encourage proper interaction between pirates and 'player police' - at the moment, the sec status system is just too simplistic and arbitrary to be relevant to a player-driven game. You think I've been naughty? Then set me to -10 and hunt me down.
Me shooting some imaginary red crosses and making some ISK in the process is hardly going to avenge your death, is it.
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Butter Dog
The Littlest Hobos
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Posted - 2007.03.30 21:53:00 -
[10]
Originally by: Aindrias Getting into a 20 second fight is a 3 month misdemeanor in California.
Pirating is against the law in Eve and Eve has adopted a variation of real world Law Ideology. Seems to work for me.
Aind
Your thinking is far too simplistic.
1) You get a sec hit for killing a nasty pirate who is less than -5, or a mining barge. The primitive system punishes anti-pirates just as much as pirates.
2) Some people enjoy NPCing. But me spending 100 hours making lots of ISK and getting a high security status does not avenge your death. I just happen to find it boring, its not my chosen playstyle. What the sensible people in this thread are asking for is alternative forms of 'punishment'.
3) EVE is player driven. Player police can and should deal with pirate incursions. The current system even discourages anti-piracy by hitting anti-pies with a sec status loss. Kill rights and search agents give opportunities for revenge.
In short, nothing about the current sec status system makes any real sense. Its primitive, illogical, and serves everyone poorly. Including antipirates and the victims of piracy.
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Butter Dog
The Littlest Hobos
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Posted - 2007.04.01 08:57:00 -
[11]
Originally by: Anaalys Fluuterby
In EvE they just quit and go onto another game where they can have fun without getting tired of other players' antics, leaving the gankers a rats to prey on the next round of unsuspecting noobs to fall for the next advertising campaign 
And you think the same isnt true of pirates and anti-pirates who are forced to spend countless hours pointlessly shooting red crosses?
The fact of the matter, is that the current sec status system is far too primitive, and not fit for purpose.
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